//Deformation of a quartic parabolic point //by Adam Coffman //June 2006 camera { location <-0.925,1.575,2.5> look_at <0,0.2, 0> } #include "colors.inc" background{White} #declare T1=(0.0894427191)*sin(2*pi*(clock)); #declare T2=0.3*(-1+cos(2*pi*(clock))); poly { 4 < 2,0,0,0,0,0,0,0,0,2+2*T2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-2,0,-2*T2,-2*T1,0> sturm pigment { brick rgb <0,0,0,0,0> rgb <0,0,1,0,.6> brick_size <50,0.045,50> mortar 0.005 translate <2,0.0010025-0.015*T1/(0.0894427191),2> } bounded_by { cylinder{<0,3,0> <0,-3,0> 0.7 } } clipped_by { bounded_by } } light_source{<0.5,20,0> White} light_source{<-40,0,0.5> White shadowless} light_source{<40,0,0.5> White shadowless} light_source{<0,0.5,40> White shadowless}