//Steiner's Roman Surface //Rotating animation //by Adam Coffman #include "colors.inc" #include "stones.inc" camera { location <1.1, 1.1, -1.45> look_at <0.0, 0.0, 0.0> } background {rgb <1,1,1>} poly { 4 < 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> sturm bounded_by { box { <-0.5,-0.5,-0.5> ,<0.5,0.5,0.5> } } clipped_by { bounded_by } texture { T_Stone15 scale<1.3,1.3,1.3> rotate<0,-90,0> rotate<105,0,0> rotate<0,0,180> } finish { phong 0.6 phong_size 30 ambient 0.6 diffuse 0.4 reflection 0 } scale 1.6 rotate<0,-clock*360,0> } light_source { <14, 20, -3> color White } light_source { <0, -4, -0.5> color rgb<0.5,0.5,0.5> }