//Plucker's Conoid, a Type 8 Steiner surface //by Adam Coffman camera { location <1.7,0,2.5> look_at <0,-1,0> } #include "colors.inc" #include "woods.inc" background{White} poly { 3 < 0,0,-1,1,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0> sturm texture { T_Wood11 rotate y*90 } finish{ambient 0.1 reflection 0.2 phong 0.1 phong_size 30 } rotate x*90 scale <1,1.7,1> bounded_by { cylinder{<0,-5,0>,<0,5,0>,1.5} } clipped_by { bounded_by } } light_source{<40,30,0> White} light_source{<30,-10,0> White}