//A Type 5 Steiner surface //by Adam Coffman camera { location <-2.71, 2.5, -2.7> look_at <0, 0, 0> } #include "golds.inc" #include "colors.inc" plane { <3,0,0>, 2.5 pigment{rgb<0.2,0.2,0.2>} finish{reflection 0.8 }} plane { <0,0,3>, 2.5 pigment{rgb<0.2,0.2,0.2>} finish{reflection 0.8 }} plane { y, 21 pigment{White}} plane { y, -1.25 texture { pigment { checker color rgb<0.7, 0.7, 1> color rgb<0.4, 1, 0.5> } finish { diffuse 0.4 ambient 0.2 } } } poly { 4 < 0, 0, 0, 0, 0, 0, 0, 1, -2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0>sturm texture{T01} bounded_by { box { <-1,-2,-2>, <1,2,2> } } clipped_by { bounded_by } } light_source{<0,20,0> White} light_source{<-40,0,0> White} light_source{<0,0,-40> White}