//A Type 2 Steiner surface //by Adam Coffman camera{location <-7.3,0,5.2> look_at <0,0, 0> } background{color<0,0.5,0>} quartic{ < 0, 0, 0, 0, 0, 0, 0, -1, 0, 1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0> sturm texture { pigment{ radial frequency 52 color_map{[0.0 color<0,0,0>][1.0 color<1,1,1>]} } finish { phong 1.0 phong_size 10 ambient 0.6 diffuse 0.4 reflection 0.2 } } bounded_by { cylinder{<0,-4,0><0,4,0>,3} } clipped_by { bounded_by } rotate x*90 rotate z*-30 } light_source{<-40,4,4>,color<1,1,1>} light_source{<0,40,40>,color<1,1,1>} light_source{<10,40,4>,color<1,1,1>}